Dragon Ball Xenoverse 2 improves a lot of the original game with better visuals, technical improvements along with a couple of combat balancing and a better storyline.
The Dragon Ball franchise in terms of games has always provided a bit of a sparse library for a fan. The golden days were probably when the popular Budokai Tenkaichi games were released during the PS2-era. The Budokai and Budokai Tenkaichi series were known for their ecstatic action packed gameplay. The initial release of the first Budokai game was widely anticipated and was deemed as the mark of the first major Dragon ball game that got the combat of the series right.
The game still needed to be improved in many aspects and Budokai 2 did just that. Budokai 3 was what you would call the perfect of the three with it’s amazing visuals, story lining and combat mechanics. Same was with the Budokai Tenkaichi series as it introduced third dimensional combat for the first time in a linear style. The third game in the series was again by far the best one in every aspect. Dragon Ball Xenoverse 2 is out and it follows exactly the same formula as it’s predecessor series. Let’s dig into it.
The game improves upon a lot of what was wrong in the first. For a first, there are no loading times when changing between districts in the new world hub. The combat has also been seriously balanced. There are no imbalanced maneuvers now that can trap opponents in a never ending combo to the death. The thrill of making your own character is still in the sequel and boasts all the same races as the previous games. There are plenty of side quests to complete along the main story and one can get side tracked a lot doing so. The pace of the combat is also improved as it really captures the intensity of the combat involved in the series. Another thing that has been revamped are the visuals with their next-gen glory. The textures and look of the game is absolutely amazing. The overall gameplay feels much more smoother than the first game and certainly fun.
The game lacks in terms of story a bit. There are moments when you say that you have seen this before because you actually have! There are a ton of scenes and scenarios from the first Xenoverse and it is almost boring at times. There are villains that feel captivating while there are some that just feel that their addition wasn’t even necessary for the plot. Voice acting also seems a bit off compared to the facial expressions of some of the characters.
The enthusiasm doesn’t match the tone of the voice sometimes and vice versa. There is always that repetitiveness that I wished would go away in the sequel with some creative quest design. I was wrong. The side quests get repetitive almost immediately after some time and there is really no other point in doing them except XP and currency. There is also the fact that the difficulty is almost childish if you have imported your character from the first game. This made for a boring experience while I was playing the first quarter of the game.
Although there’s always that possibility of making a new character altogether but that wouldn’t add to the experience of a sequel. Some balancing to the imported character would’ve been appreciated but it is not a major flaw. The game overall is pretty good and fun to play. The story is back with the goal to ultimately fix the messed up timeline but with added variation. The sequel pans out quite nicely and with it, it brings with the possibility of a third game. No, there is no official news yet about a third game but the formula that Budokai and Budokai Tenkaichi followed is seen here too. So be sure to pick up Dragon Ball Xenoverse 2 and leave your feedback about it. Stay tuned for more!