Sony has revealed that the PS4 is a “beast” of a console
The specifications of the PS4 Pro had been kept under wraps till lately. The console has promised affordable 4K gaming (although upscaled is probably what we’re getting) and it’s no joke that this is going to have to be pretty powerful to fulfill that promise.
Mark Cerny, the Chief Architect at PlayStation, has laid it all out for us in terms of exactly how powerful the PS4 Pro is and how it utilises that power using their new structural design of the PS4. First of all, there is a new architecture at play here as Sony is using AMD’s new polaris design and another GPU is added along with the current PS4 one.
Secondly, an extra 1GB of slower DRAM is added. Essentially, what these additions will do is that the older PS4 games will be able to run with half the GPU(Almost the same as the normal PS4) of the Pro and the multitasking ability will utilise the added 1GB of RAM to keep halted applications while the extra memory left from the initial 8GB is used to output the 4K resolution for games. It is confirmed that the Pro will use 5.5GB of GDDR5 RAM for the 4K output games and the rest of the 8GB for the interface.
This will enable the Pro to display games at a 4K resolution while still maintaining its ability to multitask. This is a huge upgrade over the normal PS4 as the additions are immense and the newer architecture is more capable. Below is the comparison between the specs of the normal PS4 and the PS4 Pro:
- CPU: 8 Jaguar Cores at 1.6GHz
- GPU: AMD GCN, 18 CUs at 800MHz (equivalent to Radeon HD 7850)
- Memory: 8 GB GDDR5, 176 GB/s
- CPU: 8 Jaguar Cores at 2.1GHz
- GPU: 4.20 TFLOPs Polaris GPU
- Memory: 8 GB GDDR5, 218 GB/s
The PS4 Pro launches November 10 along with a very vast majority of games that are either going to be Pro compatible or are receiving updates that will make them be able to take the advantage of the Pro’s 4K capabilities.